Hi. In audio loopback example uses circular buffer. It uses in ping pong mode and it shares on two subbuffer. For this purpose uses subbuffer processed event. But what i must do if i want use inbound buffer in ping pong mode and outbound buffer in ping pong mode? In 1D buffer we have Callback parameter that we can use for distinct several buffer(when we have one callback for all buffer). But circular buffer haven't callback parameter. How distinct which buffer call callback?
Also in VDK program by default i have system stack and it size 2Kb . when i change it have error. But i need to place into system stack more than 2 kb data? what i must do for this?