I`ve got a problem with mathematics in visual DSP 5.0:
I simulate a sharc 21469 EzKit lite board and write a code for filter coefficient calculation...
just for example (not a part of my code, but the core of the problem, i guess):
float x =2;
y=sqrt(x); //*** or division, or something else..
result would be 1.41421350000000000000
...but, for precise mathematical operations,
the true result should rather be:
how can i fix the problem with the precision of math operations? Another C Compiler, i tested, does not do this..
why is there a rounding after 8 digits?