Sorry for starting a new thread for this, but I would have another question in connection with setting breakpoints during emulation.
Now I have a hardware makeup, which consists of two TigersharC processors which don't use common memory, and they use link port for communication with each other.
I have a project consists of many asm and C source files, and tow main functions since it is a multiprocessing system. I'd like to debug during emulation, which for I use an HP-USB-ICE Emulator. Now I'm able to set breakpoints in the source window (and both in the disassembly window) during emulation, but not everywhere I wanted.
Now the situation is the following:
After I build and load my project to the emulator, I can see that the two main files (maindsp0.c, and maindsp1.c) are visible in my source window as: DSP A (ID0): maindsp0.c, and DSP B (ID1): maindsp0.c . Now I am avaliable to set breakpoints in the source window, but only for this two main files, in other asm or c source files I cannot, there ara no error messages or warnings or anything else, simply nothing happens.. But If I run the program, and I halt it, I can see that other source files are "loaded to or something" to the DSP-s, these soure files jump up in the source window, and they will be named similarly like like the main file-s (for example: DSP A (ID0): brcFAN.asm ). And then I can set breakpoint in these files to, but only in these, which are "loaded".
So my question would be: How can I set breakpoints in any files of my project in the source window, before I'm steping into these files during run? I could use some explanation araound breakpoints:)
Thank you very much for your answers!