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PVP processing pipelined with core processing

Question asked by jihen on Jan 17, 2013
Latest reply on Jan 31, 2013 by rkarthik

Hi,

 

I have a processing in PVP for a 720*576 frame;

The waiting for PVP to finish processing fro one frame is 6.69 MIPS.

 

I have an other processing using memcpy, DMA and assembly code which takes 20MIPS. (code_processing());

 

If I do like This:

     PVP_start();

     PVP_wait();

     PVP_end();

     Core_processing();

This way needs 6.69 + 20 MIPS 26.69 MIPS

 

If I do like This:

     PVP_start();

     Core_processing();

     PVP_wait();

     PVP_end();

This way also needs 26.69 MIPS.

 

Is there any configuration to be done to save 6.69MIPS wait for PVP to finish?

 

Thanks

 

    

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