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VDSP++ Project file keeps setting Loader:romsplitter parameter and failing to build .ldr

Question asked by Johan@Hannes on Jan 13, 2012
Latest reply on Jan 24, 2012 by CraigG

As mentioned but not handled in:

 

http://ez.analog.com/thread/2931

 

i'm trying to figure out, what that problem might be - look @ heading of this discussion.

In contrast to first discussion, i'm would prefer to start my application from 0x20000000 - resp. SDRAM. Why does IDE keep setting this parameter in  project options? Since application shall be loaded to RAM, it is normal, that no ROM sections could be found.


Note: I haven't modfied created LDF file manually, but options in order to activate external RAM .  Changing option for ROM splitter manually like mentioned in thread linked above,  hasn't changed anything.

 

 

Any ideas?

 

Thanks in advance...

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