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Documents What's New in VisualDSP++ 5.0 Update 9? Audit
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  • +ADSP-21369 EZ-KIT: FAQ
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  • +DXE: FAQ
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    • A number of registers appear to be missing from sysreg.h in VisualDSP++ 5.0 compared to earlier versions
    • Able to install the base release of VisualDSP++ 5.0 without any problems but encountering a 'Could not find XML file or the XML file might be corrupted!’ message when trying to install an update. Audit
    • Advantages of using 'Run as Administrator' on Windows 7 or 8 for VisualDSP++
    • After reformatting my hard-drive and reinstalling VisualDSP I get the error "A valid license could not be found" error, and can no longer run VisualDSP.
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    • Can we create the FPGA program with VisualDSP?
    • Compile VDSP project using make file
    • corrupt project file Error VisualDSP++ 3.0
    • Does VisualDSP++ include a Stand Alone Flash Programmer?
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    • Does VisualDSP++®︎ support the new ADSP-BF60x processor family? Audit
    • Error "The XML page cannot be displayed" when trying to view a linker map file
    • Error Connecting to ADSP-21489 EZ-Kit Visual DSP++
    • ftell function return value in VDSP
    • Guidelines for Posting VisualDSP++ Development Tools Issues
    • How can I obtain 90 days test drive license for VisualDSP++?
    • How can I obtain the VisualDSP++ Software License Agreement?
    • How can I obtain university license for VDSP?
    • How can I specify different compiler options for individual files in a project?
    • How can you use a C-function, defined in a separate file, in a method of a C++-class?
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    • How does the IDDE know which words to syntax highlight?  Can I add my own words to this list?
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    • How to generate assembly code (.s files) from Visual DSP project?
    • How to load and run a program from flash on an EZ-KIT in VisualDSP++?
    • How to run Stand-Alone Flash Programmer without VisualDSP++ environment?
    • How to transfer VisualDSP++ Floating License Server to new machine?
    • How to use License Borrowing feature of VisualDSP++
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    • How to use the function of image processing toolbox with Visual DSP++? Audit
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    • I am looking for the source files of runtime libraries which is provided by VisualDSP++ Tools. Where I can find them?
    • I have installed a Test Drive license. Why can't I create an "EZ-KIT Lite" session?
    • I need to transfer my license to a new machine (or, my hard drive crashed and had to be reformatted). How do I register my license against a new host ID? Audit
    • I uninstalled VisualDSP++ due to a problem, and now when I’m trying to reinstall my serial number I receive the message “The serial number has already been used and can be installed only once”. What should I do?
    • I've recently upgraded to VisualDSP++ 5.0 from VisualDSP++ 3.5 or earlier. My license.dat file was copied over during installation, but only Simulator sessions are now available.
    • In VDSP, can we switch between DHCP and static IP at run time Audit
    • Installation error “Error registering a file with Windows” for VDSP++ in windows 10
    • Installation Failure error in VDSP while calling 21020ICE.inf file
    • Is it possible to accept third party agreement for supporting VDSP on Windows 10
    • Is it possible to backup/restore a VisualDSP++ Session
    • Is it possible to mix objects produced by different versions of VisualDSP++?
    • Is the Green Hills Blackfin Processor development suite going to replace the VisualDSP++ suite?
    • Is there any tool in the Visual DSP that can monitor the thread occupied time?
    • I’ve just installed a full license or evaluation license and now I get a message telling me that the license will expire in X days. Audit
    • Placement of data in VisualDSP 3.5
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    • Speeding up slow build times in VisualDSP++
    • Support for Parallel Builds in VisualDSP++
    • System requirements for VisualDSP++ and supported operating systems
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    • Transforming source code asm21k .asm and .arch file from DSP21k Toolkit to VDSP 5.X.X?
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    • Unable to view variables in the Locals window and the Expressions window displays "Expressions Window: ERROR: Unknown variable or symbol"
    • VDSP license update inquiry
    • VDSP++ doesn't show file extension into editor tabs
    • Visual DSP++ runtime error
    • VisualDSP++ 5.0 SD card driver reports incorrect size/ fails to be recognized by Windows
    • VisualDSP++ 5.1.1 Download
    • VisualDSP++ 5.1.1 users should upgrade to VisualDSP++ 5.1.2
    • VisualDSP++ and 64-bit Windows
    • VISUALDSP++ DEVELOPMENT TOOLS
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    • What are the differences between the Compiled Simulator and the Cycle Accurate Simulator?
    • What are the different types of licenses for VisualDSP++?
    • What is the usage of optimization pragmas in VisualDSP? Audit
    • What OS will VisualDsp run under.
    • What types does VisualDSP++ compiler use to implement enumerations and enumeration constants? Audit
    • What's New in VisualDSP++ 5.0 Update 9? Audit
    • When I try to connect to VisualDSP++ via remote desktop I encounter the following error message - ERROR: Terminal Server remote client not allowed
    • When I try to install VisualDSP++ 5.0 on my Windows 7 machine I encounter a message stating that “Windows can’t verify the publisher of this driver software”. Why?
    • When I try to start VisualDSP++ 5.0 either from the Start menu or from within the System folder nothing happens.
    • When trying to install VisualDSP++ I encounter a number of errors, such as, 'Install cannot proceed. Could not find XML file or the XML file may be corrupted'. How do i resolve this? Audit
    • Where can I find details of Tools Anomaly Reports relating to VisualDSP++? Audit
    • Where is the C source file which defines VDK functions such as CreateThread() in VisualDSP++?
    • Where is the header file that defines VDK data types such as VDK_ThreadCreationBlock?
    • Where to find out how much memory is used in Visual DSP++ for Blackfin?
    • Which versions of VisualDSP++ are supported on Windows Vista?
    • Which VisualDSP++ Updates do I need to install?
    • Why do I receive, "The serial number has already been used and can be installed only once" when entering a Test Drive license?
    • Why does my code stop working when I enable optimization? Audit
    • Why does my LDF file not open in the Expert Linker in VisualDSP++ 5.0 Update 2?
    • Why is my Blackfin LDF marked as Read Only and why cant i make modifications to the text version of the file?
    • Will my License number work with different versions of VisualDSP?
    • Windows 7 Compatibility in VisualDSP++ Development Tools
  • +Windows 8.1: FAQ

What's New in VisualDSP++ 5.0 Update 9? Audit

Several enhancements have been added to VisualDSP++ 5.0 in Update 9.  This FAQ provides an overview for the new features. 

The Blackfin and SHARC compilers and libraries have improvements in the following areas:

  • C/C++ Standard compliance.
  • Fractional (fixed-point) type support
  • Stack Overflow Detection.
  • New diagnostic remarks

The Blackfin compiler and libraries have improvements in the following areas:

  • Floating point emulation
  • CPLB event handling
  • 40-bit accumulator support
  • Blackfin Libdsp fract32 support

The SHARC compiler and libraries have improvements in the following area:

  • 64-bit integer support

VDK has improvements in the following areas:

  • User-modifiable exception handlers for Blackfin projects.
  • More flexible CreateThread() APIs for SHARC and Blackfin.

What are the improvements in C/C++ Standard compliance?
The Blackfin and SHARC compilers default to the "C89" dialect (ISO/IEC 9899:1990 C standard), but now also support the "C99" dialect (ISO/IEC 9899:1999 C standard), as a freestanding implementation. You can enable the C99 mode via the -c99 switch.  The compilers also support the "C++ 2003" dialect of C++ (ISO/IEC 14822:2003 C++ standard), as a freestanding implementation.

Chapter 1 of the compiler manuals now include a section on Language Standards Conformance, which provides guidance on how to compile applications in a more strictly conforming manner.


What are the improvements to fractional (fixed-point) support?
In C89 and C99 modes, the Blackfin and SHARC compilers implement the fixed-point fractional data type fract as a default type, as defined by TR18037.  The Blackfin compiler also implements the fixed-point accum data type as a default type.  Whereas previous releases of VisualDSP++ supported fractional operations through built-in functions and the fract16 or fract32 typedefs, or through the C++ fract and shortfract classes, VisualDSP++ 5.0 Update 9 supports default fixed-point types at the same level as other default types, such as int.  You do not need to use built-in functions to perform arithmetic operations such as addition or multiplication; the usual infix operators are sufficient.

The non-default types are still supported: fract16 and fract32 still work as before.  Moreover, the Blackfin library has been greatly expanded, with most of the fract16 functions now having corresponding fract32 equivalents.  Plus, the Blackfin library supports 16- and 32-bit versions of these functions using the new default fractional types, as well.

For further details, refer to Using default Fixed-Point Types in Chapter 1 of the compiler manual, and the following entry on the EngineerZone Spotlight: default Fixed-Point Types in VisualDSP++ 5.0


What is Stack Overflow Detection?
The SHARC and Blackfin tools provide support for detecting when an application's stack increases beyond its allocated size.  This greatly enhances the debugging experience, as it means a pernicious issue can be detected immediately, before data corruption leads to hard-to-resolve second-order effects.

The SHARC and Blackfin tools use different facilities to provide this support.

The SHARC run-time library makes use of the CB7 circular buffer interrupt to detect when the stack would extend beyond its bounds.  This facility is enabled by default, and does not need specific selection.

The Blackfin compiler provides the -stack-detect switch. When you specify this switch, the compiler instruments the generated code with additional checks, to ensure that when the stack size increases, it remains within the allocated bounds.

VDK support is provided for multi-threaded applications, for both SHARC and Blackfin processors. To enable stack overflow detection in VDK Blackfin projects, a change in the application's LDF is required.

For more information, see Stack Overflow Detection in Chapter 2 of the compiler manual and the Stack Overflow Detection sections in the Processor-specific Appendix of the VDK manual.


What is new regarding Compiler diagnostic messages?
Many new diagnostics messages have been added to the VisualDSP++ Blackfin and SHARC compiler. These have mostly been added as remarks (rather than warnings or errors) so will not be seen by default.  All of these new messages can be suppressed or raised to warnings or errors in the same way as with other messages using the –W switch or #pragma diag.

A complete list of new diagnostic messages is available in the VisualDSP++ 5.0 Update 9 Release Note.

In prior VisualDSP++ releases, there were various compiler diagnostic messages that could not be controlled using #pragma diag. The Blackfin and SHARC compilers now have the ability to suppress all diagnostics using #pragma diag.

What are the floating-point improvements?
The Blackfin run-time libraries provide support routines for floating-point emulation.  The addition, subtraction, multiplication and comparison routines for the default set of IEEE single-precision emulation routines (corresponding to the switch –fast-fp) have undergone considerable improvements to enhance their performance.  Improvements to the accuracy of results may also be seen for some inputs.


What are the CPLB event handling improvements?
The Blackfin run-time library includes routines for CPLB management, including replacement of Instruction CPLBs and Data CPLBs, in response to ICPLB Miss or DCPLB Miss events.  These routines have been enhanced to provide a faster replacement process.


What is the 40-bit accumulator support?
The Blackfin compiler now provides new built-in functions for accessing and manipulating the processor's 40-bit accumulators, using the new non-default acc40 data type. For more details, see Full-Precision Accumulator Built-in Functions, in Chapter 1 of the Blackfin compiler manual.


What new support is in Libdsp?
The DSP library for Blackfin (libdsp) has added a set of general purpose DSP library functions that operate on 32-bit fixed-point data (fract32).  These new functions have similar prototypes and functionality as the fract16 functions. The library also includes a function that computes the magnitude of an FFT for the fract16 and the fract32 types.  In addition, the set of matrix transpose functions has been expanded to include a set of functions for the complex data types.  Please see chapter 4 “DSP Run-Time Library” in the Blackfin C/C++ Compiler and Library manual for more information.


What is the 64-bit integer support?
The SHARC compiler and libraries now provide support for the 64-bit integer types long long and unsigned long long, as emulated types. The libraries contain additional functions to support these new types, such as llabs and llmax, and the fprintf and fscanf families of functions have been enhanced to support the new types.


What is the support for user-modifiable exception handlers?
In older versions of VDK, an assembly exception handler was added to all new Blackfin projects.  When an exception which was not recognized was raised, its default behavior was to return.  VDK no longer adds the assembly exception handler to all new projects.  Instead, the default behavior when an unrecognized exception is raised, is to go to KernelPanic().  If an application requires different handling of exceptions, then it can add a user exception handler from the Kernel tab written in either assembly, C or C++.


What is the more flexible VDK CreateThread() API?
For SHARC and Blackfin processors, VDK now includes CreateThreadEx2() which allows applications to specify the memory location that should be used for the thread stack.

For more information see the API description in the API reference section of the VDK manual.

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