I'm running the ADAU1451 under SigmaStudio 4.2 and have a couple of questions about the Hilbert Transform block.
First, when I click on the appropriate link in the Toolbox Wiki, only an Error page comes up. Is a discussion of this very useful block in the works? I suppose it's fairly self-explanatory to those who have Hilbert experience, but it would be nice to have confirmation of the pin names at least, and what to expect at the outputs.
A 'DIY' FIR approach to a Hilbert Transform was offered in these pages prior to this block's appearance in some of the device menu trees, . More than 4 years ago, KJBob gave a good account of the difference between the menu-tree block and the DIY two-filter approach in this posting: https://ez.analog.com/dsp/sigmadsp/f/q-a/65970/adau1446-hilbert-transform-response.
In that posting, KJBob points out that the menu-tree block (which is an IIR implementation, far more accurate and with less overhead than the DIY one) has a non-constant phase/delay relationship between the input and the 'real' or cosine output. A filter to mimic the cosine delay characteristic is not a simple matter. For those of us who need phase coherence between the input signal and the cosine output, we can either use the DIY approach, as KJBob suggests, plus a second fixed delay to match the cosine delay-only, or simply use the cosine output of a second menu-tree block to provide identical time and phase smear. I believe that, even with a second Hilbert block, the overhead is less this way. Sound plausible?
Just as you expect, the packaged Hilberts use 103 instructions each -- two would still use far less than one FIR. Below I made a simple headphone effect with two Hilbert transforms, one active and one reference. By adding a relative 90 degree phase it moves the sound image from inside your head to all around you. Somewhere in EZ I have also posted a variable audio notch filter using SSB modulator / demod to shift the incoming audio (instead of moving the notch filter, which isn't possible on a ADAU1701 without external coefficient calculation).
Thanks for the vote of confidence, Bob, but we still need a Help/Wiki on that block. Your movable notch sounds like a challenge, and I'll bet there's a way!
Your headphone 'ambience synthesizer' is a cute idea. An interesting application is to run the audio from your ham rig through an 800Hz notch filter and then through the Hilbert device to stereo headphones. But go back and recover the 800Hz by subtraction and add it to both L and R. The effect is hash and noise all around you and the CW signal-of-interest right in the middle of your head. Eerie, though I don't know if it helps Morse intelligibility since I never learned to copy it.
I have an article relevant to this you might find interesting, if I could figure out how to get it to you.